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ANIMA - AR NFT Helmet Project

Organization

Anima Virtuality Inc.

Skills

RealityKit

ARKit

Swift

iOS Development

Augmented Reality

This was an immersive AR art experience built with Swift and RealityKit, featuring custom shaders, intuitive spatial interactions and a custom voiceover from a real world astronaut.

#Swift #RealityKit #AugmentedReality #Job #iOSDevelopment #ShaderProgramming #ARKit #SpatialComputing

An Immersive Journey Into Space

An interactive augmented reality experience bringing artist Michael Kagan's space-inspired artwork to life. What begins as a metallic space helmet transforms into an immersive portal, transporting viewers into the perspective of an astronaut floating above Earth.

The experience featured an exclusive voiceover by real-life astronaut Mike Massimino, adding an authentic human connection to the journey.

The Experience

Working from Michael Kagan's original artwork, our team of 3D artists recreated the metallic helmet as a three-dimensional object that could be explored in augmented reality.

As users approached the helmet with their phone, its reflective surface transformed into a portal revealing an entirely different world.

Moving even closer triggered another transformation: the helmet expanded around the viewer, creating the illusion of stepping inside the artwork. The surrounding environment became an immersive outer-space scene, offering the sensation of floating above Earth during a spacewalk.

The experience combined proximity-driven interactions, spatial transformations, and immersive storytelling to turn a static work of art into an interactive journey.

Technical & Creative Highlights

  • Art-to-AR Transformation — Translating Michael Kagan's original artwork into an interactive 3D experience

  • Proximity-Based Interactions — Seamless visual transformations triggered by the viewer's distance from the artwork

  • Portal Effect — A metallic helmet surface that reveals an immersive environment as viewers approach

  • Immersive Space Environment — An expanded perspective placing viewers inside the helmet, surrounded by a scene inspired by a spacewalk above Earth

  • Exclusive Astronaut Narration — A custom voiceover recorded by astronaut Mike Massimino specifically for the experience

  • Collaborative Production — Bringing together fine art, 3D artistry, augmented reality engineering, and storytelling

Challenges

I worked to make two sets of gestures: one for outside the helmet, and one for inside. Outside the helmet, the user can move the object like the other artworks - scale, rotate and drag. Inside the helmet, the user can drag to pan around the the scene that surrounds them and pinch to close out of the experience.

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